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Sport Science Challenge

Supports the development of new products, technology or processes that benefit sporting performance or participation in sport.

What's important

  • Applications are closed.
  • Total funding of up to $300,000 is available—with up to $100,000 per sport science-based project.
  • Applications must involve a Queensland-based business or research organisation in partnership with at least one partner being a Queensland-based end-user organisation (e.g. businesses, sporting bodies, health organisations and non-government organisations).
  • Successful projects need to begin within 60 days after approval and be completed within 12 months (including a final report).
  • Successful applications will be able to demonstrate a feasible plan to commercialise a new product, process, or service innovation that addresses a clearly identified market need. The innovation must be at a commercial ready stage at the time of application, meaning that it has sufficient functionality to be ready for sale or to be used by early adopters.


Applicants must address the following key eligibility criteria, along with others outlined in the guidelines:

  • be Queensland-based
  • be registered for GST
  • have a product, process or service where early stage research has been undertaken and the innovation is at a commercial ready stage and has sufficient functionality to be ready for sale or be used by early adopters
  • partner with a Queensland-based end-user organisation capable of progressing the translation and practical application of the project in Queensland and potentially in export markets
  • address the objectives of the challenge:
    • enhance the competitiveness of our elite athletes and teams, including those preparing for the 2018 Commonwealth Games or for the 2020 Olympic Games
    • promote healthy and active lifestyles through greater participation in sport and exercise.

How to apply

Applications are now closed.

How you will be assessed

The Sport Science Challenge selection panel will be looking for projects that address the assessment criteria in the guidelines.

Applications must demonstrate:

  • innovation and the potential impact on sporting performance or on participation in sport
  • project feasibility including risks, timelines and committed partners
  • the project team and partners are capable to deliver the project
  • project outcomes and benefits for participating organisations and/or for Queensland.

Shortlisted applicants will be required to attend a pitch session/interview and to present their proposed project and its benefits.

2017 Sport Science Challenge recipients

Three organisations have received $100,000 each to further develop an innovative product to benefit elite athletes as well as encourage Queenslanders to participate in sport.

The recipients are:

  • Fusion Sport Pty Ltd—working on a modular suite of athlete health and performance monitoring tools
  • McBride Brown and Partners—developing an interactive 3D coaching app for athletes
  • Griffith University—creating a virtual reality training simulation for cyclists and fans based on the 2018 Commonwealth Games.

During the next 12 months, the recipients will work with sporting and industry partners to refine their high-tech offering ready for market.

For future rounds, projects might include:

  • the use of novel software or hardware technology, products, or processes to address the challenge objectives
  • the application and combination of insights or technologies from a number of disciplines such as software, engineering, biomedical, sports psychology and behavioural insights.

About the Sport Science Challenge

The challenge is designed to encourage innovation in sport, with a focus on helping our elite athletes and teams, and/or promoting healthy and active lifestyles through greater participation in sport and exercise. The program will help support the start-up and growth of businesses to deliver new products and services into global markets, and establish new industries that will provide the jobs of the future.

2017 recipient stories

Creative Commons Attribution-NoDerivs 3.0 Australia (CC BY-ND 3.0)
Last updated
3 October, 2017

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