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Sport Science Challenge

Supports the development of new products, technology or processes that benefit sporting performance or participation in sport.

What's important

  • Applications have closed.
  • Total funding of up to $300,000 is available—with up to $100,000 per sport science-based project.
  • Applications must involve a Queensland-based business and/or partnership (e.g. between businesses, research organisations, sporting bodies, health organisations), with an end-user organisation.
  • Successful projects need to begin within 60 days after approval and be completed within 12 months (including a final report).
  • Successful applications must have a product, process, or service which is at, or beyond, the minimum viable product/ working prototype stage.

Eligibility

Applicants must:

  • be Queensland-based
  • be registered for GST
  • have a product, process or service which is at, or beyond, minimum viable product/working prototype stage
  • partner with a Queensland-based business or end-user organisation capable of progressing the translation and practical application of the project in Queensland and potentially in export markets
  • address the objectives of the challenge:
    • enhance the competitiveness of our elite athletes and teams, including those preparing for the 2018 Commonwealth Games or for the 2020 Olympic Games
    • promote healthy and active lifestyles through greater participation in sport and exercise.
  • describe their proposed project including a set of activities with specified start and end points, and achievable aims and outcomes
  • not be currently receiving Queensland Government funding for the proposed project.

How to apply

Applications have closed.

How you will be assessed

The Sport Science Challenge selection panel will be looking for projects that address the assessment criteria in the guidelines. Applications must demonstrate:

  • innovation and the potential impact on sporting performance or on participation in sport
  • project feasibility including risks, timelines and committed partners
  • the project team and partners are capable to deliver the project
  • project outcomes and benefits for participating organisations and/or for Queensland.

Shortlisted applicants will be required to attend a pitch session/interview and to present their proposed project and its benefits.

2017 Sport Science Challenge recipients

Three organisations have received $100,000 each to further develop an innovative product to benefit elite athletes as well as encourage Queenslanders to participate in sport.

The recipients are:

  • Fusion Sport Pty Ltd—working on a modular suite of athlete health and performance monitoring tools
  • McBride Brown and Partners—developing an interactive 3D coaching app for athletes
  • Griffith University—creating a virtual reality training simulation for cyclists and fans based on the 2018 Commonwealth Games.

During the next 12 months, the recipients will work with sporting and industry partners to refine their high-tech offering ready for market.

For future rounds, projects might include:

  • the use of novel software or hardware technology, products, or processes to address the challenge objectives
  • the application and combination of insights or technologies from a number of disciplines such as software, engineering, biomedical, sports psychology and behavioural insights.

About the Sport Science Challenge

The challenge is designed to encourage innovation in sport, with a focus on helping our elite athletes and teams, and/or promoting healthy and active lifestyles through greater participation in sport and exercise. The program will help support the start-up and growth of businesses to deliver new products and services into global markets, and establish new industries that will provide the jobs of the future.

Licence
Creative Commons Attribution-NoDerivs 3.0 Australia (CC BY-ND 3.0)
Last updated
21 August, 2017

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